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The Wizard has no traditional attacks, however he can crush certain enemies by hurling objects into them. All conjuring and remote moving drains the Wizard's energy. The plank, for example, can be used to bridge gaps.
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The Wizard later acquires the ability to conjure a floating object shaped like a square pyramid (called a floating platform in the game), which remains at a fixed point in space unless the Wizard moves it.Ĭonjured objects are primarily used to help overcome obstacles and reach difficult areas. The box and plank behave as normal objects, obeying the laws of physics and gravity. At some point in the game, he acquires the ability to conjure an oblong platform (called a "plank" in the game). Initially, the Wizard is only able to conjure a cube-shaped object. Game screenshot including Amadeus the Wizard and Pontius the KnightĪmadeus the Wizard, voiced by Kevin Howarth, has the ability to use sorcery to move objects remotely, as well as conjure new objects into existence. She is the quietest of the three heroes, and takes a strong liking to the magical forest ruins presented towards the end of the game. The Thief's possible upgrades include shooting more arrows with each shot, faster charging of the bow, and more damage inflicted with the flaming arrow. Flaming arrows inflict more damage on enemies, can break certain objects, and can light torches found in certain dark areas of the game. At some point during the game, the Thief can acquire the ability to shoot flaming arrows, which do diminish her energy. Regular arrows and the grappling hook are unlimited, and do not diminish the Thief's energy. The Thief also has a grappling hook which can be fired at wooden surfaces. The bow can be “charged” by holding down the fire button before releasing, and longer charges make for farther, straighter shots. Zoya the Thief, the first of the three heroes introduced in the game, is voiced by Vicky Krueger.
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Trine uses Nvidia's PhysX physics engine to provide objects and characters with full physics interaction. Other dangers include lava, fireballs, giant sharp pendulums, and various other booby traps. Some skeletons are armed with swords, others with bows and arrows, some spit fire, and some have shields. If all three characters die, the player is sent back to the last checkpoint crossed, and all three characters are resurrected.Įnemies primarily include walking skeletons, spiders, and bats, along with boss characters, like giant skeletons and other large creatures. When a character dies, the player must choose another living character to continue playing the level. The amount of energy and health replenished is dependent upon the difficulty setting chosen by the player. Upon crossing a checkpoint, any deceased characters are brought back to life, and any characters below a certain amount of health and energy are replenished up to that amount. The player can transfer these objects between characters, though some will only have an effect on certain characters.Ĭheckpoints are spread throughout levels, in the form of silver orbs on pedestals. Treasure chests are also spread throughout levels, each containing a charm that offers the bearing character new or upgraded abilities.
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Every 50 experience points, each character is given one point towards the purchase of upgrades to their abilities. The player also has a single experience rating that is shared among all characters, and is incremented by acquiring green-colored bottles found throughout levels. Health is replenished by collecting heart-shaped containers, which result from destroying certain enemies. Energy is used for certain weapons and abilities, and is replenished by blue-colored bottles found throughout levels. Each character has their own health and energy meter. There is also a cooperative play feature, whereby multiple players can join in at any time to control different characters simultaneously. The player controls and switches between three different characters (a thief, a knight, and a wizard) to try to complete levels.
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